using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class item : MonoBehaviour
{
    /// <summary>
    /// 捡到血包后增加的血量
    /// </summary>
    public float health = 10;
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            collision.gameObject.GetComponent<state>().health += health;
            Destroy(this.gameObject);
        }
    }
}
